• MalikMuaddibSoong@startrek.website
    link
    fedilink
    English
    arrow-up
    3
    ·
    6 hours ago

    Haha that’s me. I wasn’t at all interested in dying over and over and I only tried it to prove I was right.

    But damn it’s a full spectrum experience, especially all the dirty and cheap stuff that other games are afraid to do (TWO grafted scions on the ceiling!?) makes the victories all the sweeter.

  • Rcklsabndn@sh.itjust.works
    link
    fedilink
    arrow-up
    7
    ·
    10 hours ago

    I have a permanent dislike of these games because I had a roommate that played them all of the time. All day I’d hear ‘CLANG CLANG WHOOSH ROAR’ With very little variation, except every ten or fifteen minutes when he would die and scream ‘FUCK!’

    I’m sure they are fun, or at least addictive because it’s such a relief to actually win after being frustrated for so long,

    Like fun edging, I guess. Not for me.

  • PabloSexcrowbar@piefed.social
    link
    fedilink
    English
    arrow-up
    2
    ·
    9 hours ago

    Does Armored Core count as a souls game? The newest one kinda felt souls-ish, but the combat feels so different to me that I have trouble including it in the genre.

    If it does count, then that’s literally the only one I’ve ever been able to tolerate.

    • Cethin@lemmy.zip
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 hours ago

      It’s a FromSoft game with souls mechanics. I wouldn’t call it a souls-like personally, but it’s more of a souls-like than some other games I’ve seen use that genre name.

      I wouldn’t say the combat is an important part of the genre though honestly, even though it is one of the most recognizable parts of the games. I’d say the largest pillar is exploration, usually in a world that doesn’t feel like it’s designed for you. Another big one is, usually, that death isn’t a failure. You don’t reset and lose progress. Death, in itself, still is progress (but you usually need to collect your currency).

      People will usually talk about the combat (which has changed a lot in the genre, so it isn’t that important), or the difficulty (honestly, Elden Ring in particular is pretty easy, so I would say it obviously isn’t critical). It’s all the little things that really create the genre though. I could easily see a walking sim through a mysterious castle being a souls-like with no combat and only puzzles.

      Sorry for the rant. Lol. I forgot what this was about for a minute. All of this is to say I could see AC6 being a souls-like, but I don’t think it fits perfectly. I wouldn’t argue with someone including it though.

    • Cethin@lemmy.zip
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 hours ago

      With mods, anything is possible. I’m certain you can play as a cute anime girl if you really want to!

      As for difficulty, it really isn’t that bad. Don’t buy the hype. It’s only hard if you want it to be. Just don’t slam your head into a wall until it breaks. That’s not how you’re supposed to play. Once you hit a point you struggle with, you’re supposed to go level and get new gear. It’ll be easier when you come back.

        • Katana314@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          16 hours ago

          I never did quite get much visual appeal to Code Vein. The character design is still very gray and dark to my eyes, as is the environment.

          • Dagnet@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            15 hours ago

            Anime can still be grey and dark, if you want more colourful anime soulslike you could try Little Witch Nobeta?

  • TankovayaDiviziya@lemmy.world
    link
    fedilink
    arrow-up
    2
    ·
    11 hours ago

    I really won’t be playing any soulslike games in the foreseeable future until I am retired. I simply don’t have time to be playing hard games now I am a working adult. I used to play more hard games because of the satisfaction of beating a challenge, but if I only I have enough time. I play games to unwind nowadays.

    • Blackmist@feddit.uk
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 hours ago

      The talk of difficulty is overblown. You can always level up more and often bring a helper to difficult fights you’re having trouble with.

      If you can beat God of War, you can beat these.

      Just takes a while to get out of the button mashing, checkpoint before every encounter mentality.

  • Asafum@lemmy.world
    link
    fedilink
    arrow-up
    18
    ·
    18 hours ago

    I used to love them, like tons and tons of hours in elden ring, but I reached a point now where I don’t want to play anything that makes me that angry. I’d be absolutely malding but determined to beat whatever was there and happy when I did, but now I just don’t feel like having that experience anymore.

    Monster Hunter is pretty much as far as I’d go with “difficult” fights now.

      • Asafum@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        11 hours ago

        The underwater fight was so annoying… He’s back in MH wilds, underwater segment and everything lol

    • Katana314@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      16 hours ago

      I gave up on Monster Hunter almost entirely because of Roars.

      It’s one of two things; either it’s a non-forecasted dodge roll moment, boiling down all of Souls design to “Use roll iframes at the exact right moment 8 times in a row”…OR, it’s a flow-breaker to the battle where you and the opponent are both stunned for about 5 seconds. Doesn’t matter what combo you were eager to practice with your 8-foot tuning fork-crossbow, all goes on hold because the monster wants a break.

      Sorry, probably not so relevant but it broke me off the series so much I wanted to mention it.

      • psx_crab@lemmy.zip
        link
        fedilink
        English
        arrow-up
        1
        ·
        15 hours ago

        This is helpful against your issue.

        Joke aside, skill in Evade Window to make it easier to dodge away, or block the roar if you use melee, skill in Guard Up to make it more effective, use Guard Point for Charge Blade and retaliate with AED, i’m pretty sure you can do a counter with Long Sword and Lance. And finally, skill in Earplug. It’s very helpful fighting against Tigrex as the roar is also damaging, and essential for Brute Tigrex, that thing attack with roar.

        I remember in MH2, Khezu will spam roar which take a long time to recover, and when enraged the roaring animation will end sooner than your recovery, so it will roar twice and then zap. It still do that in Rise but at least the recovery are faster.

        • Katana314@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          15 hours ago

          I have no interest in any of those solutions. You can only form your build for one specific task, and Earplugs are just one that requires dedication to it. Basically “you can play the game, but can’t experiment”.

          Applying a counterattack against a non-physical action that is extremely difficult to predict is counterintuitive and unsatisfying. It also kind of funnels you into weapons that can take that action.

          If I could mod the games, I’d just make roars a “taunt” that has no effect on the hunter and lets you wail on them. Or, cancel that behavior.

          • psx_crab@lemmy.zip
            link
            fedilink
            English
            arrow-up
            2
            ·
            14 hours ago

            I feels like i’m playing a different game if that’s your experience, as i don’t find roar “extremely hard to predict”, because those solutions are literally how everyone counter roar in mid/late game.

      • Asafum@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        16 hours ago

        Roars are very annoying, but I do like that you can build around that with earplugs. I always hate how perfectly timed the roars seem… Like I just needed .005 of a frame to finish and they get the roar off…

  • FishFace@piefed.social
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    1
    ·
    19 hours ago

    I kind of don’t like them either, but they’re addictive and the vibes are immaculate so here I am with a couple of hundred hours over DS1, DS3 and ER…

  • edgemaster72@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    18 hours ago

    Dang I thought the subr̵̙̣̈ȩ̶̤͗d̸̝̍͂ḑ̸̛̀i̶͔̿̋t̶͉̉͝ was called EldenWing and was just memes combining birds + Elden Ring